Melissa K Fontanini aka MissyKat

is a Digital Artist with degrees from OSU and USC. She's currently working as a freelance 3D Generalist - Artist, Animator, Instructor - as well as focusing on her own tangible art

http://melissafontanini.tumblr.com/

Monday, February 13, 2012

My work for the TicTac Augmented Reality Campaign



February 2012
I rigged and animated the Beaver in a few different flirty animation cycles for an iphone/ipad application (and tweaked his textures). As you press a button, he filters through different pick up lines.


February 2012
I modeled, textured, rigged, and animated the man on the bed. I modeled, textured, and animated the murphy bed as well. This is for an iphone/ipad application where the user rolls the man from one side of the bed to the other in order to avoid falling objects. I have the man animated in place, rolling to the left and rolling to the right because the character will be translated left or right on the engineering side of the game. The character also has an animation of him as if he was hit in the stomach, for when one of the obstacles/objects falling around him does end up hitting him.



February 2012
This is part of the "Most Americans Spend 13 Years of Their Lives Watching TV" experience: Why, you might be able to walk around the globe 3 times.
I rigged and animated this sequence; the shoes walking around a rotating globe.


In order of appearance in video:

Most Americans Spend 13 Years of Their Lives Watching TV: I worked on the text backdrops/frames, animated the helicopter (there's also a mortar board and dunce cap that I modeled, but those weren't in the video)

84% of People Always Sleep on the Same Side of Bed: modeled, textured, animated the murphy bed; modeled, textured, rigged, animated the man in bed

Most People Use the Same Old Pick-Up Lines: modeled, textured, animated the dirt hole; rigged and animated the beaver, and adjusted its texture

Tic Tac Tibby: created the tic tac box registration screen; modeled, textured, and animated the conveyor belt at the bottom of the screen.




Tic Tac Viewr

Total Immersion Blog Article

My Work for the Strawberry Fields AR game

Thursday, February 9, 2012

My work for Mastodon's Augmented Reality campaign

Based on reference photographs, I modeled, textured, rigged, animated, and created particles for the Creature Head that dons the cover of the latest album released by the Heavy Metal band Mastodon.



September 2011

In the video: the top left is the album cover for "The Hunter" and the bottom left is the Creature Head being implemented in the augmented reality scenario.

When you buy the album, you use it to unlock an augmented reality experience, with the help of your webcam, where you are able to 'wear' the creature head yourself.

Previous blog entry about the Mastodon project - 01

Previous blog entry about the Mastodon project - 02

Mastodon Partners with Total Immersion

"The Hunter" - Coming for you in Augmented Reality

Wireframe turnaround view of the Creature Head

My work for Iron Man 2 & LG Augmented Reality game

I created a low poly Iron Man, textured, rigged, and animated him in cycles for game play...as well as created the desert environment.
IronMan stops to check his LG phone for directions when he gets lost ;)



April 2010

In the video: the top left is the implementation of the Iron Man 2 game scenario.

The animation is a sequence of cycles outputted altogether (an idle, turn left, turn right, dive, etc. and everything returns to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready.

Previous blog entry about IronMan 2

My work for Mattel's Avatar Campaign

These are videos of the work I did for Mattel's Avatar Campaign released December 2009:

Compilation of Everything I Worked on:

The animations are a sequence of cycles outputted altogether (an idle, an attack, an evade, etc. and everything return to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready. Some segments have a video of the augmented reality implementation in the top left corner.

Leonopteryx - animated
Direhorse - animated
Stingbat - rigged and animated
Hellfire Wasp - animated
Prolemuris - rigged and animated
Navi Female - rigged and animated
Sturmbeest & Secops/soldiers - rigged and animated
Sturmbeest alone - rigged and animated
Navi - rigged and animated
A flag (modeled, textured, rigged, animated), Helicordian plant (animated), Dr. Grace's journal (modeled, textured, rigged, animated)
Eytukan's Bow and Arrow - rigged and animated

Individual sequences:

Leonopteryx - animation


Direhorse - animation


Stingbat - rig, animation


Hellfire Wasps - animation

one animation sting cycle repeated

Prolemuris - rig, animation

one animation swing cycle repeated

Sturmbeest & Secops soldiers - rig and animation of each character


Sturmbeest alone - rig and animation


Navi - rig and animation of each character


Flag (model, texture, rig, animate), Helicordian Plant (animate), Dr. Grace's Journal (model, texture, rig, animate)


Eytukan's Bow - rig, animation

Tuesday, February 7, 2012

My work for Verizon Citi Mets - Mr. Met Head

Now this project is definitely backtracking...to April 2010

I modeled and textured the Mr. Met Head for a kiosk installation at the Verizon Citi Mets stadium.  Patrons could walk by the kiosk, line up their heads in the monitor, and boom....the Mr. Met Head pops onto their head.  After a little while, a photo is taken and you were able to email it to whomever you liked.



In the video:  the bottom left is of the actual on-site installation of the project.  The top left is a test/demonstration of the augmented reality implementation of the project. The top right is the reference photo I was given in order to create the 3D model.

Monday, February 6, 2012

My work for the Army Augmented Reality Campaign

I worked on the environment, re-texturing the US ARMY NASCAR vehicle, and animating the vehicles.


February 2010

In the video: the bottom left is the implementation of the augmented reality game scenario.

Previous blog entry about the Army campaign

My work for Disney Augmented Reality Campaigns

Animated Tinkerbell

In the video: Top left is the video advertisement for the Augmented Reality campaign for 2009 Fantasmic Summer Nightastic at Disneyland. The bottom left is the implementation of the Augmented Reality for the 2011 Soundsational Summer campaign.

Fantasmic Summer Nightastic - June 2009
Soundsational Summer - May 2011

Previous blog entry about Disney's Fantasmic Summer Nightastic

Saturday, February 4, 2012

Monster Me - Work Project

Monster Me - Internal Work Project - model, texture the devil mask
For this ipad 2 application using facial tracking: three interchangeable masks were created (ogre, fish man, devil) in three sections each, where the user could swap the eyebrow/forehead area, mid-face/eye area, and the nose/mouth/chin area among each mask. I worked on the creation of the devil mask.



October 2011

Monster Me App

About the Monster Me App

Various Augmented Reality Work Projects

Thin Crisps - model, texture, rig, animate

June 2011

Yahoo Fancouver Olympics
For a window/kiosk display at the Vancouver Olympic Village, I modeled and textured an umbrella hat, a ski cap, a medal, and a fedora.

January 2010

InStyle Holiday - model, texture, animate

November 2009

BigMac - Dancing Hamburger - fix/adjust the model and textures, rig, animate to the music

September 2009

Gandalf - animation - For this, the original animation was done incorrectly, so I had a half day or a day to strip all the animation off of it and start over; also, the rig didn't have finger bones. It's done in animation cycles that all connect together to an idle pose.

May 2009

Barbie - rig, animate

February 2009

Cheerios Buzz - rig, animate

April 2009

Restasis - modeled the eye medallion, animated the charts, the logo, and the 'thank you' bubbles

January 2011

Stelara - model, texture, animate everything except the vehicle

March 2010

Wednesday, February 1, 2012

Augmented Reality Showreel 2012 by Total Immersion

What is Augmented Reality?




Augmented reality (AR) is the integration of digital information with live video or the user's environment in real time.

If talking academic and technical, Augmented Reality can be explained as the generation of a composite view for the user that is the combination, in real time, of a virtual scene viewed by the user, via a camera for example, and a virtual scene generated by the computer, therefore augmenting the scene with additional information.

4 Different Types of Augmented Reality

Black & White Markers: The detection of interest points is here done through black & white fiducial markers. Most of the time, the applications using markers are based on open source technology. It has the advantage to be easily affordable but it is not supported, nor fully secured and fairly weak. It is usually implemented in small non-commercial projects. Total Immersion supports this technology without having the disadvantages of open source software.

Marker Less Tracking (MLT): This is currently one of the best technology for tracking and the one chosen by Total Immersion to integrate their software suite. It performs active tracking and recognition of real environment on any type of support (visuals, objects, faces, movement) without using special placed markers. It is more powerful and allows the performing of more complex applications of Augmented Reality. This new technology is operational on stationary, web or mobile devices. Total Immersion is continuously developing MLT, for instance with the latest depth cameras (with sensors able to measure the depth for each of the captured pixels).

Sensor based Technology: Sensor tags along with immersive Augmented Reality can provide a better end user experience. Sensors are used in locations where MLT are less operational (e.g.: due to lack of light). They send a signal to a receiver within range and are able to curate information pertinent to the individual instead of everything around thanks to powerful filters.

GPS and Compass Technology: Mainly found on smartphones and tablets, this type of applications takes advantage of the devices' GPS and compass features with access to high-speed wireless networks. Still fairly imprecise due to current inaccuracy of the GPS technology, its main attraction lays to provide useful local web-content information and added services in 2D format at the geolocation of the user. Total Immersion is specialised in image recognition and analysis (known as Computer Vision). This is where the Company has invested most of its R&D efforts, with several patents already filled in.