Melissa K Fontanini aka MissyKat

is a Digital Artist with degrees from OSU and USC. She's currently working as a freelance 3D Generalist - Artist, Animator, Instructor - as well as focusing on her own tangible art

http://melissafontanini.tumblr.com/

Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, July 9, 2014

Compilation of 3D Modeling Work



Examples of 3D models I created for various professional projects.

Resume



Shot Breakdown:

Mastodon - The Hunter

IronMan & LG

Personal project - Art Comes to Life

H8 - Load - comic book female

UL Kinect Demo

Kraft - Triscuits Thin Crisps

Total Immersion in house project - Monster Me - Devil

Simon & Schuster - Wondla - Bijou blimp

Chick-fil-A - Hero Cows - Decibel

Disney's Amazing Spider-Man - Spider-Man AR Book - spiders modeled based on the Spider-Man logo, Spider-Man mask

Ebay fashion - cateye glasses, groucho glasses

Stelara - pharmaceutical chart

Restasis - pharmaceutical chart

Staples Center - JumboTron

CocaCola - Cowboys & Aliens - Speeder

Avatar - I modeled Dr. Grace's journal and a flag

Tic Tac - Strawberry Fields - modeled a strawberry, a saw blade, a dirt pit, and a 'creampoline' marshmallow-like item

In-Style - ornament

Umi - demo

Tic Tac - Sleeping man - I modeled the murphy bed and the man

Yahoo - Fancouver - various hats and an olympics-inspired medal

Thursday, June 12, 2014

More compositing, matchmove and integration projects


My Turn - Matchmove & Integration Project
The piece is a little out of context because the storyline isn't complete, but it's about an unfinished piece of art that has been waiting around to be finished.  When it gets fed up, it breaks free from the wood board and goes after the artist.

I shot all the footage using a Sony PMW EX1 camera, used PFTrack to do the 3D tracking of the footage, modeled, textured, rigged the 3D unfinished piece of art character, and animated in maya (animation refinement necessary, but class is in a half hour!)



Transformation - Compositing Project
This was the final assignment of my compositing class.  We were given the topic of 'transformation' and I chose to interpret the story of Daphne from Greek Mythology - female who turns into a Laurel Tree.
I shot myself in front of green screen, modeled a 3D figure in Maya to roughly match my form - used many masks in after effects to show the transition of the tree bark growing up my figure.


Red Riding Hood - Compositing Project
This was a homework assignment where we were given a still background plate, greenscreen footage of Red Riding Hood, and a movie of a 'sparkly ball'.  The task was to integrate everything together using After Effects - rotoscope Red Riding Hood's left hand so the sparkly ball passes behind it, a lot of color corrections, some fog, lighting changes, etc.

Tuesday, April 29, 2014

Busy Busy Busy!!

The last few weeks have blown by like a hurricane!  I started teaching 3D Character Rigging at the Art Institute of California, Los Angeles (I have never taught before).  I also started taking 2 courses at Gnomon School of Visual Effects to learn a few new skills as well as keep myself active in the digital world.  The downside is that it is pulling me away from creating my own art.  I'll find balance eventually, but for now I must get a handle on this new schedule.  Teaching is a ton of work.  I may only be in the classroom for 4 hours (which is a long time to be teaching one class), but I also spend so much time prepping for the class, while trying to squeeze in time for my homework assignments for Gnomon.  This leaves my social life a little non-existent as well.  I'll get a hold of it all eventually!





Disco Theme - After Effects assignment
I started taking an After Effects compositing course at Gnomon School of Visual Effects to freshen up my skills. This was one of our assignments dealing with parenting, nulls, precomps, and effects. Done in a few hours one afternoon. I did a lot of experimenting and testing out new techniques - color explosion, disco style.

The quality is a little crummy on here...also posted here:



Using Masks - After Effects Assignment
I started taking an After Effects compositing course at Gnomon School of Visual Effects to freshen up my skills. This was one of our assignments dealing with masks and alpha and luma track mattes. Done in a few hours one afternoon.

https://vimeo.com/93313810
http://youtu.be/nrP53PdoI-I

Monday, May 20, 2013

3D Artist & Animator Demo Reel

Here it is, a demo reel of my 3D work thus far!  All projects while working as a staff 3D artist at Total Immersion.



For added clarification of each project, the various clips contain reference images and/or videos of that project being implemented in the actual augmented reality scenario.

Also found on Vimeo 

Resume

Click on the image to enlarge it.
Demo Reel Shot Breakdown simplified:

Mastodon:    modeled, textured, rigged, and animated

Iron Man:    modeled, textured, rigged, and animated Iron Man; modeled and textured the desert environment he flies through in during the game

Disney - Tinkerbell:    animated

Avatar - Leonopteryx:    animated

Avatar - Prolemuris:    rigged and animated

TicTac - Pick Up Lines Beaver:    modeled and textured the hole; updated/adjusted the beaver texture, rigged and animated the beaver

Avatar - Direhorse:    animated

Cheerios - Buzz:    rigged, and animated

H8 Society - Load:    modeled, textured, rigged, and animated

Monster Me - Devil:    modeled and textured

Avatar - Sturmbeest and Secops soldiers:    rigged and animated

Avatar - Hellfire Wasps:    rigged and animated

Chik-fil-A - Decibel:    modeled and textured the cape and galoshes; textured, rigged, and animated the cow

Google - Taxi:    animated the taxi

AMD - Jetbike Driver:    modeled, textured, rigged, and animated the driver

BP - Pump:    modeled, textured, and animated

Avatar - Stingbat:    rigged and animated

Wednesday, March 27, 2013

My Work for the Spider-Man AR Book App







There was an iPhone/iPad AR Book application created to coincide with the release of The Amazing Spider-Man.  For the app I modeled, textured, and animated 3D spiders inspired by the 2D logo, modeled Spider-Man's mask, and create other elements to help with the games: a jar to catch the spiders in, web, various colors of spiders, etc.

Previous Blog Entry about the Spider-Man AR Book

Spider-Man AR Book App for iPhone

Friday, January 18, 2013

Augmented Staples Center

I worked on a project creating an augmented reality version of the Staples Center where the roof was removable and you could peer inside to see a King's hockey game, a Lakers basketball game, or a concert (as well as the respectable locker rooms).  I animated the basketball scene and modeled the Jumbotron scoreboard.  I also modeled and textured each locker room.  This application was only viewable at the Staples Center, using a scaled model of the building as the tracker/activation of the app.



Wednesday, January 9, 2013

My Work for an AMD Racing Game



I textured and animated the driver and jet bike used in this racing game that implements augmented reality.  Show your tablet to the coffee table tracker and activate a racing game.  Shown at CES 2013

Tuesday, January 8, 2013

Breaking Through Walls

For an event for Google, we created 3D walls that (that tracked over top of the actual walls of the space), when tapped on the device, would be broken down by a wrecking ball, a taxi cab, or an "Android of Liberty" character revealing the exterior skyline.  I animated the wrecking ball and the taxi cab.









Tuesday, January 1, 2013

Comic Book Brought to LIfe

Comic book brought to life - H8 - Load

I was given an image of a character named Load.  From that I modeled, textured, rigged and animated her (The model was worked on by me and one other person, bouncing between the both of us, so I don't take all the credit).  Load is a character from a comic book who has a super powerful fart.  She screams when she doesn't hear music, so you tap on her head which activates the song.  She begins dancing and when you tap on her again, she releases her powerfully resounding fart.

Project from September 2011







Friday, November 30, 2012

My Work for Wendy's and Animal Planet's Augmented Reality Campaign




Wendy's kidsmeals released animal planet toys that each had their own Augmented Reality game (created for iPhone and the web):  a cat in a living room that chased mice and a ball of yarn; a black lab going after frisbees on a beach; a yellow lab going after tennis balls in a back yard, a chameleon going after crickets in a terrarium; a bird in a cage 'memory' game; and a fish in a tank going after food....  I created the terrarium, living room, beach, and part of the backyard environments, as well as rigged and animated the dogs.  The upper left corner is a video of the games being played on iPhone.

Wendy's and Animal Planet Team Up

In the App Store


My other blog post about Wendy's and Animal Planet

A video compilation of clips from each game being played on the web.





The next video is similar to the last, but it's just a longer compilation of clips from each game being played on the web.




Thursday, October 11, 2012

Chick-fil-A and Augmented Reality


Here is an example of the work I did for the project:



I textured many of the hero cows, adjusted the model of a generic cow model to represent each hero cow, and I animated the hero cow Decibel.  Decibel is animated in quick animation cycles for gaming purposes, but I strung them altogether for this animation video.


iPhone App

Android App

iPhone App Description:
Your friends at Chick-fil-A® are excited to bring you the new Chick-fil-A Kids & Family App as a digital extension of our Kid’s Meal Program.

We want families to feel just as good about our children’s games and activities as they do about our food. That’s why we’re dedicated to creating games that kids love and parents appreciate. We promise to ensure that everything we put into children’s hands — from Chick-fil-A® Nuggets to Apps — meets the high quality standards that families have come to expect from Chick-fil-A.

What’s included:

The Amazing Cow Heroes in Augmented Reality (iPad® and iPhone®) 
See the Amazing Cow Heroes come to life from the cover of your Amazing Cow Hero comic book (issues 6-10 only). Just aim the camera of your device at the cover of your comic book to see the cows in action. PLEASE NOTE: You can get the latest issues of the Amazing Cow Hero comic books at your local Chick-fil-A restaurant while supplies last. If you don’t get a comic book, visit www.chick-fil-a.com/Kids/Family-Activity-Resources to get the printable comic book covers so you can experience the Amazing Cow Heroes in augmented reality.

Each cow comic book has a different Amazing Cow Hero augmented reality experience.

See what happens when you place two cow comic books side by side in front of the camera. 

Make sure your volume is turned up to hear the cool sound effects.

The Amazing Cow Comic books e-reader (iPad® only)
Read the Amazing Cow Heroes comic books from the first series and learn about determination, perseverance and initiative.

Puzzle (iPad® only)
Tap the screen to slide the puzzle pieces and complete the Amazing Cow Heroes puzzle.

PLEASE NOTE: Requires iPad 2+, iOS 4.3+, iPhone 3GS+, iPod Touch 4G+

Wednesday, October 10, 2012

Wendy's and Animal Planet AR games

Another project at work in which I created 3D assets.  There are 2 games that involve a dog (a black lab and a yellow lab), I created its rig and animations and I also created a lot of the environments and environment assets throughout the various games.

Wendy's and Animal Planet team up

Also in the AppStore

My other blog entry about Wendy's and Animal Planet


Description from AppStore



Wendy’s® and Animal Planet™ team up to unleash six FREE Pet Play Games for the whole family to play on the go. Choose from a black lab catching discs on the beach, a yellow lab catching balls in the backyard, a pouncing kitty chasing toys, a chameleon catching crickets, a fish gulping food or a bird following an obstacle course inside his cage. Help these pets score as many points as you can!

You can play alone, or choose the two-player mode.


iPhone Screenshot 1


Wednesday, June 27, 2012

Spider-Man AR Book HD



This is an app we did at work for the Amazing Spider-Man...to be released on iPad and iPhone.

I worked on the majority of the 3D...modeled, textured, rigged, and animated the spiders and worked on the modeling and texturing of the Spider-Man masks. (as well as creating other random pieces of the various experiences)

USA Today article 


Spider-Man AR Book app for iPhone

Spider-Man AR Book HD app

The Guardian: Apps Rush

TI Blog Article

Description from iTunes

*Amazing Augmented Reality brings the Spider-Man story to life!
*Interact in the real world with on-screen elements!
*Experience Peter Parker’s transformation first-hand through games, exciting activities and more!

Peter Parker is just an average kid at Midtown Science High. He likes photography, has a crush on cheerleader Gwen Stacy, and is often bullied by star athlete Flash Thompson. But after discovering his father’s old briefcase, he begins a journey that will unlock the secrets of his past and shape his future. After a visit to Oscorp, Peter is accidentally bitten by a strange spider. Now, he has the ability to cling to ceilings, walk on walls, and leap great distances! Peter uses his new superpowers to become the Amazing Spider-Man and protect all of New York City!

Interactive Augmented Reality lets YOU become part of the story:
• SPIDEY MASK : Put on an augmented reality Spider-Man mask!
• GLASSES : Put on Peter's Father's augmented reality glasses!
• OSCORP BADGE : Make your own augmented reality badge!
• CRAWLING SPIDERS : Try to stop augmented reality spiders that crawl on your face!
• JAR OF SPIDERS : Collect augmented reality spiders in a jar!
• SPIDEY-SENSE : Become Spider-Man by experiencing his Spidey-Sense!
• SAVE & EMAIL these PHOTOS to your friends and family!

Featuring interactive art, photos, and activities directly from and inspired by the blockbuster film!

See and experience Spider-Man like you never have before...

Coming soon: French, Italian, German, Castilian Spanish, Dutch, Latin American Spanish, Brazilian Portuguese, Chinese Mandarin, Korean and Russian Language Audio and Text!

Friday, June 8, 2012

A HERO FOR WONDLA Augmented Reality Flying Game!

Here is a demo video for an augmented reality game created in connection to the book A Hero For WondLa. I modeled, textured, and animated almost all of the 3D elements of this game.

 A Hero for WondLa

 WondLa Vision Game

The Search for WondLa blog post

Here is an example of the 3D work I did for the augmented reality game.  I modeled, textured, and animated this flying ship called the Bijou....it's animated in little animation cycles for gaming purposes, but they're all strung together for the purpose of this animation clip.

Monday, February 13, 2012

My work for the TicTac Augmented Reality Campaign



February 2012
I rigged and animated the Beaver in a few different flirty animation cycles for an iphone/ipad application (and tweaked his textures). As you press a button, he filters through different pick up lines.


February 2012
I modeled, textured, rigged, and animated the man on the bed. I modeled, textured, and animated the murphy bed as well. This is for an iphone/ipad application where the user rolls the man from one side of the bed to the other in order to avoid falling objects. I have the man animated in place, rolling to the left and rolling to the right because the character will be translated left or right on the engineering side of the game. The character also has an animation of him as if he was hit in the stomach, for when one of the obstacles/objects falling around him does end up hitting him.



February 2012
This is part of the "Most Americans Spend 13 Years of Their Lives Watching TV" experience: Why, you might be able to walk around the globe 3 times.
I rigged and animated this sequence; the shoes walking around a rotating globe.


In order of appearance in video:

Most Americans Spend 13 Years of Their Lives Watching TV: I worked on the text backdrops/frames, animated the helicopter (there's also a mortar board and dunce cap that I modeled, but those weren't in the video)

84% of People Always Sleep on the Same Side of Bed: modeled, textured, animated the murphy bed; modeled, textured, rigged, animated the man in bed

Most People Use the Same Old Pick-Up Lines: modeled, textured, animated the dirt hole; rigged and animated the beaver, and adjusted its texture

Tic Tac Tibby: created the tic tac box registration screen; modeled, textured, and animated the conveyor belt at the bottom of the screen.




Tic Tac Viewr

Total Immersion Blog Article

My Work for the Strawberry Fields AR game

Thursday, February 9, 2012

My work for Mastodon's Augmented Reality campaign

Based on reference photographs, I modeled, textured, rigged, animated, and created particles for the Creature Head that dons the cover of the latest album released by the Heavy Metal band Mastodon.



September 2011

In the video: the top left is the album cover for "The Hunter" and the bottom left is the Creature Head being implemented in the augmented reality scenario.

When you buy the album, you use it to unlock an augmented reality experience, with the help of your webcam, where you are able to 'wear' the creature head yourself.

Previous blog entry about the Mastodon project - 01

Previous blog entry about the Mastodon project - 02

Mastodon Partners with Total Immersion

"The Hunter" - Coming for you in Augmented Reality

Wireframe turnaround view of the Creature Head

My work for Iron Man 2 & LG Augmented Reality game

I created a low poly Iron Man, textured, rigged, and animated him in cycles for game play...as well as created the desert environment.
IronMan stops to check his LG phone for directions when he gets lost ;)



April 2010

In the video: the top left is the implementation of the Iron Man 2 game scenario.

The animation is a sequence of cycles outputted altogether (an idle, turn left, turn right, dive, etc. and everything returns to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready.

Previous blog entry about IronMan 2

My work for Mattel's Avatar Campaign

These are videos of the work I did for Mattel's Avatar Campaign released December 2009:

Compilation of Everything I Worked on:

The animations are a sequence of cycles outputted altogether (an idle, an attack, an evade, etc. and everything return to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready. Some segments have a video of the augmented reality implementation in the top left corner.

Leonopteryx - animated
Direhorse - animated
Stingbat - rigged and animated
Hellfire Wasp - animated
Prolemuris - rigged and animated
Navi Female - rigged and animated
Sturmbeest & Secops/soldiers - rigged and animated
Sturmbeest alone - rigged and animated
Navi - rigged and animated
A flag (modeled, textured, rigged, animated), Helicordian plant (animated), Dr. Grace's journal (modeled, textured, rigged, animated)
Eytukan's Bow and Arrow - rigged and animated

Individual sequences:

Leonopteryx - animation


Direhorse - animation


Stingbat - rig, animation


Hellfire Wasps - animation

one animation sting cycle repeated

Prolemuris - rig, animation

one animation swing cycle repeated

Sturmbeest & Secops soldiers - rig and animation of each character


Sturmbeest alone - rig and animation


Navi - rig and animation of each character


Flag (model, texture, rig, animate), Helicordian Plant (animate), Dr. Grace's Journal (model, texture, rig, animate)


Eytukan's Bow - rig, animation

Monday, February 6, 2012

My work for the Army Augmented Reality Campaign

I worked on the environment, re-texturing the US ARMY NASCAR vehicle, and animating the vehicles.


February 2010

In the video: the bottom left is the implementation of the augmented reality game scenario.

Previous blog entry about the Army campaign

My work for Disney Augmented Reality Campaigns

Animated Tinkerbell

In the video: Top left is the video advertisement for the Augmented Reality campaign for 2009 Fantasmic Summer Nightastic at Disneyland. The bottom left is the implementation of the Augmented Reality for the 2011 Soundsational Summer campaign.

Fantasmic Summer Nightastic - June 2009
Soundsational Summer - May 2011

Previous blog entry about Disney's Fantasmic Summer Nightastic