Another game done at work was for Deadliest Catch.
I worked on the boat (model adjustments) and the crab crates (model adjustments and animations).
Big Catch Game
Wednesday, June 23, 2010
Deadliest Catch Game
Posted by UnknownLG's Augment Your Reality Iron Man 2 Event
Posted by Unknown
I haven't posted in a while, but here is a video showing an Iron Man 2 & LG event in NYC that displays work done at my company Total Immersion. We created an Augmented Reality phone application, a web game, and a facial tracking program where you can wear Iron Man helmet and chest RT. I worked on modeling Iron Man for the various applications, modeling environments for him in the Augmented Reality web game, then animating Iron Man for the game as well.
The phone app is shown about 40 seconds in.
The facial tracking is about 50 seconds in.
Then the web game that I did the art for is show around 2 minutes in.
LG's Augment Your Reality Iron Man 2 Event
Marvel and LG Ally for "Iron Man 2"
Friday, March 26, 2010
Stelara
Posted by Unknown
Stelara - model, texture, animate everything except the vehicle
March 2010
Friday, January 1, 2010
Yahoo Fancouver Olympics
Posted by Unknown
Yahoo Fancouver Olympics
For a window/kiosk display at the Vancouver Olympic Village, I modeled and textured an umbrella hat, a ski cap, a medal, and a fedora.
January 2010
Wednesday, December 2, 2009
Mentioned on the TODAY show - InStyle
Posted by UnknownThis is regarding the work Total Immersion did for InStyle magazine's holiday issue with Taylor Swift on the cover.
http://giftsforyou.instyle.com/
Some of the animation I did for the InStyle holiday campaign:
Modeled, textured, and animated the ornament.
Friday, November 20, 2009
Disney Villain Masks
Posted by Unknown
So I'm a little late with posting this project...
I worked on clean up, 3D mask fixes, and some of the website interface images.
Augmented Reality Halloween Masks Article
'Avatar' toys with augmented reality
Posted by Unknown
Article in Variety from November 19, 2009
'Avatar' toys with augmented reality
dvice Article
Monday, November 16, 2009
Coke Avatar
Posted by Unknown
I didn't work directly on this project, but this is one completed by my coworkers.
New York Times Article about Mattel's Avatar
Posted by Unknown
New York Times November 13, 2009
An article discussing the Mattel Avatar Action Figure campaign
By ROB WALKER
Published: November 13, 2009
The action figures for James Cameron’s “Avatar” started appearing in stores last month. The movie won’t be out until December, but the toys have their own multimedia selling point: an “augmented reality” feature. This phrase has become one of the pervasive buzz concepts of 2009, and as is often true in such cases, it seems to describe a variety of manifestations from the practical to the pointless to the pie in the sky.
Very broadly, augmented reality can be thought of as an inversion of the venerable “virtual reality” buzz concept. Instead of plunging us into a completely digital environment, augmented reality means placing digital things into the regular old world. Those things might be bits of information or renderings of imaginary objects. And they, of course, aren’t really in the real world at all — they just appear to be there if you filter your gaze through the proper screen.
O.K., let’s try an example. Suppose you buy the Mattel action figure depicting the “Avatar” character Jake Sully. (Actually there’s more than one, but say you buy the one wherein he’s a blue guy with stripes and a spear.) It’s four inches tall, costs around $11 and comes packaged with a plastic tray that directs you to a Web site. Follow the steps and hold the tray up to the Web cam on your computer. In real life, you’re waving a tray around. In the image of yourself that you see on-screen, however, the tray you are holding now seems to support a complicated control center with a screen that you can move about, scrutinize and admire. Depending on the toy, the digital object might be a fighting machine you can manipulate so that it appears to move around your desk, firing off rounds.
The underlying technology for adding digital information to a real-time image of reality isn’t incredibly new, and in fact, Total Immersion, the company that worked with Mattel on the “Avatar” toys, has been using it for about 10 years for kiosks at trade shows and the like. Basically, a camera “reads” information that’s on a physical object (like that plastic tray) and converts it into something digital that it lays over the real-world image the camera records. The current wave of excitement about augmented reality often involves peering at a smartphone screen, rather than a computer. For example, Yelp, the online service that reviews restaurants, bars and small businesses, has added a feature to one mobile app: point your (properly enabled) phone at a row of restaurants as if you were going to take a picture of it, and in addition to seeing what’s really there, you’ll see the Yelp ratings hovering in front of each.
Augmented-reality hype has also been fueled by traditional advertisers, who are also keen to exploit new technology. Greg Davis, Total Immersion’s general manager of U.S. operations, says this has become the fastest-growing part of his company’s business. Thus Burger King creates an online ad that requires you to hold up a dollar bill in front of your Web cam; you see information about the chain’s dollar-menu items popping over the real-time image of you, holding up a dollar bill. Total Immersion wasn’t involved in that one, but its clients have included McDonald’s, Procter & Gamble, Nike and other huge companies.
The “Avatar” project is a newer direction, tacking the technology on to an actual product to create what Davis calls a “digital accessory.” Total Immersion has also worked with Topps, the sports-card company, on cards that show a player leaping into action and that can be used in conjunction with an online game. But it’s the mobile-device variation that suggests a different way of looking at the world. Core77, the online design magazine, suggested one amusing possibility earlier this year: fold in facial-recognition technology and you could point your phone at Bob from accounting, whose visage is now “augmented” with the information that he has a gay son and drinks Hoegaarden. More recently, a Swedish company has publicized a prototype app that would in fact augment the image of Bob (or whomever) with information from his social-networking profiles — and they aren’t kidding.
If this sounds off-putting, it’s worth noting that most assessments of the augmented-reality trend include the speculation that the hype will fade. Davis doesn’t think so, of course, and argues that hypothetical scenarios making the rounds are “not as far off as you might think.” Breakthrough applications will give consumers the rationale to buy into augmented reality the way we bought into DVD players or texting. One assessment of augmented-reality possibilities suggested a future in which you might point a smartphone at the “Mona Lisa” and access a documentary about Leonardo da Vinci. And maybe someday it will seem normal to look at a Burger King location through a portable screen and see Yelp ratings, diners’ tweets and possibly a character from “Avatar” enjoying a $1 Whopper Jr. Perhaps this will seem advantageous. Why just look at a restaurant, a colleague or the “Mona Lisa,” when you can you can “augment” them all?
Friday, November 13, 2009
InStyle Holiday
Posted by Unknown
InStyle Holiday - model, texture, animate
November 2009
Thursday, November 5, 2009
Avatar toys go augmented-reality, courtesy of Mattel and Total Immersion
Posted by Unknown
Avatar toys go augmented-reality, courtesy of Mattel and Total Immersion
Avatar Augmented Reality Toys
Friday, September 25, 2009
McDonalds BigMac
Posted by Unknown
BigMac - Dancing Hamburger - fix/adjust the model and textures, rig, animate to the music
September 2009
