Melissa K Fontanini aka MissyKat

is a Digital Artist with degrees from OSU and USC. She's currently working as a freelance 3D Generalist - Artist, Animator, Instructor - as well as focusing on her own tangible art

http://melissafontanini.tumblr.com/

Friday, November 30, 2012

My Work for Wendy's and Animal Planet's Augmented Reality Campaign




Wendy's kidsmeals released animal planet toys that each had their own Augmented Reality game (created for iPhone and the web):  a cat in a living room that chased mice and a ball of yarn; a black lab going after frisbees on a beach; a yellow lab going after tennis balls in a back yard, a chameleon going after crickets in a terrarium; a bird in a cage 'memory' game; and a fish in a tank going after food....  I created the terrarium, living room, beach, and part of the backyard environments, as well as rigged and animated the dogs.  The upper left corner is a video of the games being played on iPhone.

Wendy's and Animal Planet Team Up

In the App Store


My other blog post about Wendy's and Animal Planet

A video compilation of clips from each game being played on the web.





The next video is similar to the last, but it's just a longer compilation of clips from each game being played on the web.




Thursday, November 15, 2012

CMAB Cows App - Accessorize Your...Cow Self?


This was a project for CMAB using Augmented Reality to have a cow head track on top of yours and you get to choose different accessories to adorn the cow's head.  I did a few 3D elements for this app...after you line your face up in the guide, a cow head pops on top of your shoulders.  You are then able to add different elements to the cow head like a beard, a nose ring, a top hat, etc.



I created the red lip texture, a pink bow, a top hat, a monocle, retextured a cowboy hat, created a bull nose ring, earrings, cateye glasses, and 'hipster' glasses.


CMAB Cows App

Tuesday, November 13, 2012

Tic Tac Strawberry Fields



In association with the new Strawberry Fields Tic Tac flavor:  iPhone game where you bounce a strawberry from one "creampoline" to the next without falling in the dirt hole.  I modeled and textured all the pieces.  This was one game in a series of different games created for Tic Tac

Link to my other Tic Tac blog entry

Thursday, October 11, 2012

Chick-fil-A and Augmented Reality


Here is an example of the work I did for the project:



I textured many of the hero cows, adjusted the model of a generic cow model to represent each hero cow, and I animated the hero cow Decibel.  Decibel is animated in quick animation cycles for gaming purposes, but I strung them altogether for this animation video.


iPhone App

Android App

iPhone App Description:
Your friends at Chick-fil-A® are excited to bring you the new Chick-fil-A Kids & Family App as a digital extension of our Kid’s Meal Program.

We want families to feel just as good about our children’s games and activities as they do about our food. That’s why we’re dedicated to creating games that kids love and parents appreciate. We promise to ensure that everything we put into children’s hands — from Chick-fil-A® Nuggets to Apps — meets the high quality standards that families have come to expect from Chick-fil-A.

What’s included:

The Amazing Cow Heroes in Augmented Reality (iPad® and iPhone®) 
See the Amazing Cow Heroes come to life from the cover of your Amazing Cow Hero comic book (issues 6-10 only). Just aim the camera of your device at the cover of your comic book to see the cows in action. PLEASE NOTE: You can get the latest issues of the Amazing Cow Hero comic books at your local Chick-fil-A restaurant while supplies last. If you don’t get a comic book, visit www.chick-fil-a.com/Kids/Family-Activity-Resources to get the printable comic book covers so you can experience the Amazing Cow Heroes in augmented reality.

Each cow comic book has a different Amazing Cow Hero augmented reality experience.

See what happens when you place two cow comic books side by side in front of the camera. 

Make sure your volume is turned up to hear the cool sound effects.

The Amazing Cow Comic books e-reader (iPad® only)
Read the Amazing Cow Heroes comic books from the first series and learn about determination, perseverance and initiative.

Puzzle (iPad® only)
Tap the screen to slide the puzzle pieces and complete the Amazing Cow Heroes puzzle.

PLEASE NOTE: Requires iPad 2+, iOS 4.3+, iPhone 3GS+, iPod Touch 4G+

Wednesday, October 10, 2012

Wendy's and Animal Planet AR games

Another project at work in which I created 3D assets.  There are 2 games that involve a dog (a black lab and a yellow lab), I created its rig and animations and I also created a lot of the environments and environment assets throughout the various games.

Wendy's and Animal Planet team up

Also in the AppStore

My other blog entry about Wendy's and Animal Planet


Description from AppStore



Wendy’s® and Animal Planet™ team up to unleash six FREE Pet Play Games for the whole family to play on the go. Choose from a black lab catching discs on the beach, a yellow lab catching balls in the backyard, a pouncing kitty chasing toys, a chameleon catching crickets, a fish gulping food or a bird following an obstacle course inside his cage. Help these pets score as many points as you can!

You can play alone, or choose the two-player mode.


iPhone Screenshot 1


Wednesday, June 27, 2012

Spider-Man AR Book HD



This is an app we did at work for the Amazing Spider-Man...to be released on iPad and iPhone.

I worked on the majority of the 3D...modeled, textured, rigged, and animated the spiders and worked on the modeling and texturing of the Spider-Man masks. (as well as creating other random pieces of the various experiences)

USA Today article 


Spider-Man AR Book app for iPhone

Spider-Man AR Book HD app

The Guardian: Apps Rush

TI Blog Article

Description from iTunes

*Amazing Augmented Reality brings the Spider-Man story to life!
*Interact in the real world with on-screen elements!
*Experience Peter Parker’s transformation first-hand through games, exciting activities and more!

Peter Parker is just an average kid at Midtown Science High. He likes photography, has a crush on cheerleader Gwen Stacy, and is often bullied by star athlete Flash Thompson. But after discovering his father’s old briefcase, he begins a journey that will unlock the secrets of his past and shape his future. After a visit to Oscorp, Peter is accidentally bitten by a strange spider. Now, he has the ability to cling to ceilings, walk on walls, and leap great distances! Peter uses his new superpowers to become the Amazing Spider-Man and protect all of New York City!

Interactive Augmented Reality lets YOU become part of the story:
• SPIDEY MASK : Put on an augmented reality Spider-Man mask!
• GLASSES : Put on Peter's Father's augmented reality glasses!
• OSCORP BADGE : Make your own augmented reality badge!
• CRAWLING SPIDERS : Try to stop augmented reality spiders that crawl on your face!
• JAR OF SPIDERS : Collect augmented reality spiders in a jar!
• SPIDEY-SENSE : Become Spider-Man by experiencing his Spidey-Sense!
• SAVE & EMAIL these PHOTOS to your friends and family!

Featuring interactive art, photos, and activities directly from and inspired by the blockbuster film!

See and experience Spider-Man like you never have before...

Coming soon: French, Italian, German, Castilian Spanish, Dutch, Latin American Spanish, Brazilian Portuguese, Chinese Mandarin, Korean and Russian Language Audio and Text!

Thursday, June 21, 2012

Disney® Cars Land Speed Track Demo Video

Friday, June 8, 2012

A HERO FOR WONDLA Augmented Reality Flying Game!

Here is a demo video for an augmented reality game created in connection to the book A Hero For WondLa. I modeled, textured, and animated almost all of the 3D elements of this game.

 A Hero for WondLa

 WondLa Vision Game

The Search for WondLa blog post

Here is an example of the 3D work I did for the augmented reality game.  I modeled, textured, and animated this flying ship called the Bijou....it's animated in little animation cycles for gaming purposes, but they're all strung together for the purpose of this animation clip.

Monday, February 13, 2012

My work for the TicTac Augmented Reality Campaign



February 2012
I rigged and animated the Beaver in a few different flirty animation cycles for an iphone/ipad application (and tweaked his textures). As you press a button, he filters through different pick up lines.


February 2012
I modeled, textured, rigged, and animated the man on the bed. I modeled, textured, and animated the murphy bed as well. This is for an iphone/ipad application where the user rolls the man from one side of the bed to the other in order to avoid falling objects. I have the man animated in place, rolling to the left and rolling to the right because the character will be translated left or right on the engineering side of the game. The character also has an animation of him as if he was hit in the stomach, for when one of the obstacles/objects falling around him does end up hitting him.



February 2012
This is part of the "Most Americans Spend 13 Years of Their Lives Watching TV" experience: Why, you might be able to walk around the globe 3 times.
I rigged and animated this sequence; the shoes walking around a rotating globe.


In order of appearance in video:

Most Americans Spend 13 Years of Their Lives Watching TV: I worked on the text backdrops/frames, animated the helicopter (there's also a mortar board and dunce cap that I modeled, but those weren't in the video)

84% of People Always Sleep on the Same Side of Bed: modeled, textured, animated the murphy bed; modeled, textured, rigged, animated the man in bed

Most People Use the Same Old Pick-Up Lines: modeled, textured, animated the dirt hole; rigged and animated the beaver, and adjusted its texture

Tic Tac Tibby: created the tic tac box registration screen; modeled, textured, and animated the conveyor belt at the bottom of the screen.




Tic Tac Viewr

Total Immersion Blog Article

My Work for the Strawberry Fields AR game

Thursday, February 9, 2012

My work for Mastodon's Augmented Reality campaign

Based on reference photographs, I modeled, textured, rigged, animated, and created particles for the Creature Head that dons the cover of the latest album released by the Heavy Metal band Mastodon.



September 2011

In the video: the top left is the album cover for "The Hunter" and the bottom left is the Creature Head being implemented in the augmented reality scenario.

When you buy the album, you use it to unlock an augmented reality experience, with the help of your webcam, where you are able to 'wear' the creature head yourself.

Previous blog entry about the Mastodon project - 01

Previous blog entry about the Mastodon project - 02

Mastodon Partners with Total Immersion

"The Hunter" - Coming for you in Augmented Reality

Wireframe turnaround view of the Creature Head

My work for Iron Man 2 & LG Augmented Reality game

I created a low poly Iron Man, textured, rigged, and animated him in cycles for game play...as well as created the desert environment.
IronMan stops to check his LG phone for directions when he gets lost ;)



April 2010

In the video: the top left is the implementation of the Iron Man 2 game scenario.

The animation is a sequence of cycles outputted altogether (an idle, turn left, turn right, dive, etc. and everything returns to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready.

Previous blog entry about IronMan 2

My work for Mattel's Avatar Campaign

These are videos of the work I did for Mattel's Avatar Campaign released December 2009:

Compilation of Everything I Worked on:

The animations are a sequence of cycles outputted altogether (an idle, an attack, an evade, etc. and everything return to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready. Some segments have a video of the augmented reality implementation in the top left corner.

Leonopteryx - animated
Direhorse - animated
Stingbat - rigged and animated
Hellfire Wasp - animated
Prolemuris - rigged and animated
Navi Female - rigged and animated
Sturmbeest & Secops/soldiers - rigged and animated
Sturmbeest alone - rigged and animated
Navi - rigged and animated
A flag (modeled, textured, rigged, animated), Helicordian plant (animated), Dr. Grace's journal (modeled, textured, rigged, animated)
Eytukan's Bow and Arrow - rigged and animated

Individual sequences:

Leonopteryx - animation


Direhorse - animation


Stingbat - rig, animation


Hellfire Wasps - animation

one animation sting cycle repeated

Prolemuris - rig, animation

one animation swing cycle repeated

Sturmbeest & Secops soldiers - rig and animation of each character


Sturmbeest alone - rig and animation


Navi - rig and animation of each character


Flag (model, texture, rig, animate), Helicordian Plant (animate), Dr. Grace's Journal (model, texture, rig, animate)


Eytukan's Bow - rig, animation

Tuesday, February 7, 2012

My work for Verizon Citi Mets - Mr. Met Head

Now this project is definitely backtracking...to April 2010

I modeled and textured the Mr. Met Head for a kiosk installation at the Verizon Citi Mets stadium.  Patrons could walk by the kiosk, line up their heads in the monitor, and boom....the Mr. Met Head pops onto their head.  After a little while, a photo is taken and you were able to email it to whomever you liked.



In the video:  the bottom left is of the actual on-site installation of the project.  The top left is a test/demonstration of the augmented reality implementation of the project. The top right is the reference photo I was given in order to create the 3D model.

Monday, February 6, 2012

My work for the Army Augmented Reality Campaign

I worked on the environment, re-texturing the US ARMY NASCAR vehicle, and animating the vehicles.


February 2010

In the video: the bottom left is the implementation of the augmented reality game scenario.

Previous blog entry about the Army campaign

My work for Disney Augmented Reality Campaigns

Animated Tinkerbell

In the video: Top left is the video advertisement for the Augmented Reality campaign for 2009 Fantasmic Summer Nightastic at Disneyland. The bottom left is the implementation of the Augmented Reality for the 2011 Soundsational Summer campaign.

Fantasmic Summer Nightastic - June 2009
Soundsational Summer - May 2011

Previous blog entry about Disney's Fantasmic Summer Nightastic

Saturday, February 4, 2012

Monster Me - Work Project

Monster Me - Internal Work Project - model, texture the devil mask
For this ipad 2 application using facial tracking: three interchangeable masks were created (ogre, fish man, devil) in three sections each, where the user could swap the eyebrow/forehead area, mid-face/eye area, and the nose/mouth/chin area among each mask. I worked on the creation of the devil mask.



October 2011

Monster Me App

About the Monster Me App

Various Augmented Reality Work Projects

Thin Crisps - model, texture, rig, animate

June 2011

Yahoo Fancouver Olympics
For a window/kiosk display at the Vancouver Olympic Village, I modeled and textured an umbrella hat, a ski cap, a medal, and a fedora.

January 2010

InStyle Holiday - model, texture, animate

November 2009

BigMac - Dancing Hamburger - fix/adjust the model and textures, rig, animate to the music

September 2009

Gandalf - animation - For this, the original animation was done incorrectly, so I had a half day or a day to strip all the animation off of it and start over; also, the rig didn't have finger bones. It's done in animation cycles that all connect together to an idle pose.

May 2009

Barbie - rig, animate

February 2009

Cheerios Buzz - rig, animate

April 2009

Restasis - modeled the eye medallion, animated the charts, the logo, and the 'thank you' bubbles

January 2011

Stelara - model, texture, animate everything except the vehicle

March 2010

Wednesday, February 1, 2012

Augmented Reality Showreel 2012 by Total Immersion

What is Augmented Reality?




Augmented reality (AR) is the integration of digital information with live video or the user's environment in real time.

If talking academic and technical, Augmented Reality can be explained as the generation of a composite view for the user that is the combination, in real time, of a virtual scene viewed by the user, via a camera for example, and a virtual scene generated by the computer, therefore augmenting the scene with additional information.

4 Different Types of Augmented Reality

Black & White Markers: The detection of interest points is here done through black & white fiducial markers. Most of the time, the applications using markers are based on open source technology. It has the advantage to be easily affordable but it is not supported, nor fully secured and fairly weak. It is usually implemented in small non-commercial projects. Total Immersion supports this technology without having the disadvantages of open source software.

Marker Less Tracking (MLT): This is currently one of the best technology for tracking and the one chosen by Total Immersion to integrate their software suite. It performs active tracking and recognition of real environment on any type of support (visuals, objects, faces, movement) without using special placed markers. It is more powerful and allows the performing of more complex applications of Augmented Reality. This new technology is operational on stationary, web or mobile devices. Total Immersion is continuously developing MLT, for instance with the latest depth cameras (with sensors able to measure the depth for each of the captured pixels).

Sensor based Technology: Sensor tags along with immersive Augmented Reality can provide a better end user experience. Sensors are used in locations where MLT are less operational (e.g.: due to lack of light). They send a signal to a receiver within range and are able to curate information pertinent to the individual instead of everything around thanks to powerful filters.

GPS and Compass Technology: Mainly found on smartphones and tablets, this type of applications takes advantage of the devices' GPS and compass features with access to high-speed wireless networks. Still fairly imprecise due to current inaccuracy of the GPS technology, its main attraction lays to provide useful local web-content information and added services in 2D format at the geolocation of the user. Total Immersion is specialised in image recognition and analysis (known as Computer Vision). This is where the Company has invested most of its R&D efforts, with several patents already filled in.

Tuesday, January 31, 2012

2111 - Latin America Discovery Channel

The Latin America Discovery Channel came to Total Immersion around August 2011 and interviewed me, an engineer, and our CEO about what we do and about Augmented Reality for their television series called 2111

(The series is about predicting how the world will be in 100 years)

The episodes aired around November/December 2011. I couldn't find the full episode, but I found this 5 minute clip. It's all in Spanish, so I don't understand a thing.

You can see my back for about 2 seconds around the 1:28 mark. My CEO is sitting by my desk around 0:45. There's also a quick moment with the CEO playing the Augmented Reality game Skinvaders at 0:22 and the engineer wearing the Augmented Reality IronMan head at 0:25.

Mastodon Augmented Reality - in action!

Here are a few youtube.com videos implementing the Mastodon Augmented Reality experience (I created the model, textures, rig, animations, as well as worked on particle systems):

The 'How To' video:


I'm in the beginning of this video, sitting at my work computer desk:



and here are a few random videos from youtube.com of people who recorded themselves wearing the Mastodon Creature Head:









My Work for the Mastodon Project

Original Blog Entry about the Mastodon Project

Wondla Vision

Backtracking a little bit...

Around July 2010, we worked on an interactive Augmented Reality map for the release of the children's Science Fiction Fantasy novel Wondla

Wondla Vision



I helped out with the construction of a few of the characters and a few animations.

The Search for Wondla

Wondla Vision Map

A Hero for Wondla blog post

Wednesday, January 4, 2012

Augmented Reality and the Armed Forces

This is definitely backtracking in the world of projects done at Total Immersion...

This project was completed around February 2010, and I didn't know this video existed.

US Army Bring Augmented Reality on Tour!

U.S. Army Launches Augmented Reality Game



This is a game where the 'driver' uses a card/tracker to maneuver a vehicle along a road and around various obstacles. I worked on the environment, re-texturing the US ARMY NASCAR vehicle, and animating the vehicles.

A related project, done for the US Air Force:



Augmented Reality Recruiting


Augmented Reality Mobile Tour

U.S. Army and U.S. Air Force Enlist Augmented Reality From Total Immersion to Attract, Engage New Recruits