Wednesday, December 2, 2009
Mentioned on the TODAY show - InStyle
Posted by UnknownThis is regarding the work Total Immersion did for InStyle magazine's holiday issue with Taylor Swift on the cover.
http://giftsforyou.instyle.com/
Some of the animation I did for the InStyle holiday campaign:
Modeled, textured, and animated the ornament.
Friday, November 20, 2009
Disney Villain Masks
Posted by Unknown
So I'm a little late with posting this project...
I worked on clean up, 3D mask fixes, and some of the website interface images.
Augmented Reality Halloween Masks Article
'Avatar' toys with augmented reality
Posted by Unknown
Article in Variety from November 19, 2009
'Avatar' toys with augmented reality
dvice Article
Monday, November 16, 2009
Coke Avatar
Posted by Unknown
I didn't work directly on this project, but this is one completed by my coworkers.
New York Times Article about Mattel's Avatar
Posted by Unknown
New York Times November 13, 2009
An article discussing the Mattel Avatar Action Figure campaign
By ROB WALKER
Published: November 13, 2009
The action figures for James Cameron’s “Avatar” started appearing in stores last month. The movie won’t be out until December, but the toys have their own multimedia selling point: an “augmented reality” feature. This phrase has become one of the pervasive buzz concepts of 2009, and as is often true in such cases, it seems to describe a variety of manifestations from the practical to the pointless to the pie in the sky.
Very broadly, augmented reality can be thought of as an inversion of the venerable “virtual reality” buzz concept. Instead of plunging us into a completely digital environment, augmented reality means placing digital things into the regular old world. Those things might be bits of information or renderings of imaginary objects. And they, of course, aren’t really in the real world at all — they just appear to be there if you filter your gaze through the proper screen.
O.K., let’s try an example. Suppose you buy the Mattel action figure depicting the “Avatar” character Jake Sully. (Actually there’s more than one, but say you buy the one wherein he’s a blue guy with stripes and a spear.) It’s four inches tall, costs around $11 and comes packaged with a plastic tray that directs you to a Web site. Follow the steps and hold the tray up to the Web cam on your computer. In real life, you’re waving a tray around. In the image of yourself that you see on-screen, however, the tray you are holding now seems to support a complicated control center with a screen that you can move about, scrutinize and admire. Depending on the toy, the digital object might be a fighting machine you can manipulate so that it appears to move around your desk, firing off rounds.
The underlying technology for adding digital information to a real-time image of reality isn’t incredibly new, and in fact, Total Immersion, the company that worked with Mattel on the “Avatar” toys, has been using it for about 10 years for kiosks at trade shows and the like. Basically, a camera “reads” information that’s on a physical object (like that plastic tray) and converts it into something digital that it lays over the real-world image the camera records. The current wave of excitement about augmented reality often involves peering at a smartphone screen, rather than a computer. For example, Yelp, the online service that reviews restaurants, bars and small businesses, has added a feature to one mobile app: point your (properly enabled) phone at a row of restaurants as if you were going to take a picture of it, and in addition to seeing what’s really there, you’ll see the Yelp ratings hovering in front of each.
Augmented-reality hype has also been fueled by traditional advertisers, who are also keen to exploit new technology. Greg Davis, Total Immersion’s general manager of U.S. operations, says this has become the fastest-growing part of his company’s business. Thus Burger King creates an online ad that requires you to hold up a dollar bill in front of your Web cam; you see information about the chain’s dollar-menu items popping over the real-time image of you, holding up a dollar bill. Total Immersion wasn’t involved in that one, but its clients have included McDonald’s, Procter & Gamble, Nike and other huge companies.
The “Avatar” project is a newer direction, tacking the technology on to an actual product to create what Davis calls a “digital accessory.” Total Immersion has also worked with Topps, the sports-card company, on cards that show a player leaping into action and that can be used in conjunction with an online game. But it’s the mobile-device variation that suggests a different way of looking at the world. Core77, the online design magazine, suggested one amusing possibility earlier this year: fold in facial-recognition technology and you could point your phone at Bob from accounting, whose visage is now “augmented” with the information that he has a gay son and drinks Hoegaarden. More recently, a Swedish company has publicized a prototype app that would in fact augment the image of Bob (or whomever) with information from his social-networking profiles — and they aren’t kidding.
If this sounds off-putting, it’s worth noting that most assessments of the augmented-reality trend include the speculation that the hype will fade. Davis doesn’t think so, of course, and argues that hypothetical scenarios making the rounds are “not as far off as you might think.” Breakthrough applications will give consumers the rationale to buy into augmented reality the way we bought into DVD players or texting. One assessment of augmented-reality possibilities suggested a future in which you might point a smartphone at the “Mona Lisa” and access a documentary about Leonardo da Vinci. And maybe someday it will seem normal to look at a Burger King location through a portable screen and see Yelp ratings, diners’ tweets and possibly a character from “Avatar” enjoying a $1 Whopper Jr. Perhaps this will seem advantageous. Why just look at a restaurant, a colleague or the “Mona Lisa,” when you can you can “augment” them all?
Friday, November 13, 2009
InStyle Holiday
Posted by Unknown
InStyle Holiday - model, texture, animate
November 2009
Thursday, November 5, 2009
Avatar toys go augmented-reality, courtesy of Mattel and Total Immersion
Posted by Unknown
Avatar toys go augmented-reality, courtesy of Mattel and Total Immersion
Avatar Augmented Reality Toys
Friday, September 25, 2009
McDonalds BigMac
Posted by Unknown
BigMac - Dancing Hamburger - fix/adjust the model and textures, rig, animate to the music
September 2009
Saturday, August 22, 2009
Hollywood Forever Cemetery Panorama
Posted by Unknown
I've been taking Lighting & Rendering 1 at Gnomon this summer and the assignment this week was to take a panorama.
After figuring out how to use a Kaiden head tripod, I went with two other classmates to Hollywood Forever Cemetery and spent forever trying to get the photography accomplished due to security...Permits, permits, permits, permission, permission, permission! It's for school!! hahaha
At first we were stopped and told photography wasn't allowed (oh people take photographs all the time, but we were sore thumbs because we had a tripod and were sticking to the same area in order to get the full panorama). So after being told such, we went to the Cemetery Office to ask for permission, which we were easily given on a post-it note. Then we continued back to our spot in order to start again. Being that there were three of us, we chose three different locations to do panoramas and throughout our remaining time there, we were approached by security about 5 or 6 more times, twice by the same guy! We showed the permission post-it note we were given and all was okay...I understand they were doing there job, but the same guy twice? "I'm sorry, I just wanted to look at your note again and verify." hahaha
We did have to clear out of the cemetery around 6pm because they had to prep for the movie screening they have on Saturday nights during the summer. It was an interesting day, I am sunburned and drained, but I got the photos, stitched them together and got a descent panorama.
Tuesday, August 18, 2009
Aquafresh - Work Project
Posted by Unknown
May 2009
I modeled, textured, and animated everything in about a half day to a day.
Structural Graphics - Work Project
Posted by Unknown
March 2009
To match the logo, I modeled and animated a paper airplane with little dots trailing after it.
Reebok - Work Project
Posted by Unknown
February 2009
I animated this 3D Reebok shoe "pumping up" / inflating.
Saturday, August 15, 2009
Squeaked
Posted by Unknown
This is an unfinished film I created during the second year of my MFA at USC (2006-2007). The story is about a chewtoy that loses its squeak. There's a T-Bone, Hamburger, and Hotdog chewtoy that gang up on the poor Ball chewtoy because of his malfunction.
I only completed a little over 1 minute of the film, but the continuation of the story introduces a dog. While the food-related chewtoys are ganging up on the Ball, they are causing all sorts of ruckus, which catches the attention of a nearby bulldog. The dog sees these rather large chewtoys and realizes this is an opportunity he cannot pass up, so he charges after them. Initially he goes for the Ball because it is on the ground and couldn't get away. The dog pounces on the Ball, but it doesn't make a sound. The dog promptly loses interest and pursues the remaining chewtoys. So in the end, it is the abnormality that saves the Ball from the jaws of the bulldog.
This was a solo project; I created the story, modeled, textured, rigged, and animated the scenes in maya. The textures aren't finalized and the sounds are only temporary (and some aren't synched properly...definitely rough!!) in order to give the general idea.
Augmented Reality at ComicCon 2009
Posted by Unknown
Now this has been a part of my life since about the moment I started working at Total Immersion. Along with one other 3D artist, I did some modeling and texturing, but mainly rigged and animated many many characters.
Augmented Toys
Related Article
A little background info on the company
Augmented Fantasmic Summer Nightastic
Posted by Unknown
A truly quick project I worked on was an advertisement for the 2009 launch of Disneyland's Summer Nightastic. With only a few short days, I helped model, texture, rig, and animate the dragon...then I cleaned up Tinkerbell's animation and added a few extra sequences (an animation cycle of her flying, and a sequence where she flies up to the front of the screen/camera and flirts a bit).
Fantasmic! 3D
Related Blog
First Job Out of School - Total Immersion
Posted by Unknown
Since the end of January 2009, I've been working as a 3D artist at an Augmented Reality company called Total Immersion. Topps 3D Live is one of the projects they were finishing up when I started. I helped with minor texturing tasks, exports, creating buttons, text....just various odds and ends. It was a huge step for the company and brought a lot of media attention...NYTimes did an article and we were also interviewed for a telecast of the Canadian division of the Discovery Channel.
NYTimes Article About the Topp's AR Project
I created the image in the article captioned "A fanciful depiction of a 3-D image of Ryan Howard of the Phillies from a Topps 3D Live card."
Total Immersion's AR Youtube Channel
Some More of Total Immersion's Work on Youtube
Total Immersion Main Website
Friday, May 29, 2009
Spinmaster
Posted by Unknown
Gandalf - animation - For this, the original animation was done incorrectly, so I had a half day or a day to strip all the animation off of it and start over; also, the rig didn't have finger bones. It's done in animation cycles that all connect together to an idle pose.
May 2009
Friday, April 24, 2009
Cheerios - Buzz
Posted by Unknown
Cheerios Buzz - rig, animate
April 2009
Sunday, March 15, 2009
Motion Capture Work
Posted by Unknown
Clips from my MFA thesis Cat Nap.
While at USC, I took Special Sessions: Motion Capture where I learned how to calibrate an IQ system, calibrate actors, run IQ, clean up the motion capture data and apply the animation to digital characters in MotionBuilder. I created and rigged my own characters, a boy and a cat, applied the motion capture data, motion blended scenes together, and counter-animated in MotionBuilder before taking the scenes into Maya to tweak the animation some more, then add facial, finger, and prop animation.
Monday, March 9, 2009
Cat Nap - Mocap Thesis Animation
Posted by Unknown
A version with some color:
Cat Nap is my MFA thesis animation work in progress. The body animation is motion capture data I captured with an IQ system, cleaned, retargeted in MotionBuilder onto my digital characters, counter-animated, and brought into Maya for facial, hand, and prop animation as well as any additional animation cleanup.
This is a solo project where I created the story, and modeled, rigged, textured all the assets. Though I did use a friend to put on the motion capture suit and play the boy and the cat.
Monkey See - Stop Motion
Posted by Unknown
This was a Stop Motion film I shot on 16mm film, in 4 days, over Spring Break 2006. I modeled each puppet and prop, sewed the clothes, animated the scenes and edited the film together. There was no digital involvement aside from the transfer to a .mov file.
Sunday, March 8, 2009
3D Modeling Work
Posted by Unknown
Shot 1:
Rooftop - Maya 8.5 - This is a rooftop I modeled from images given to me to be used in a music video created by Aaron Biscombe
Shot 2:
Cat Nap - Maya 2008 - Boy character modeled with polygons for my MFA thesis film Cat Nap
Shot 3:
Cat Nap - Maya 2008 - Cat character modeled with polygons for my MFA thesis film Cat Nap
Shot 4:
Cat Nap - Maya 2008 - Environment model with polygons for MFA thesis film Cat Nap
Shot 5:
Opal Flower - Maya 8.5 - This is a flower modeled and UV'd from a drawing by Nahomi Maki for her animated short Swimming Moon
Shot 6:
Pansy Flower - Maya 8.5 - This is a flower modeled and UV'd from a drawing by Nahomi Maki for her animated short Swimming Moon
Shot 7:
Bat Flower - Maya 8.5 - This is a flower modeled, UV'd, and rigged from a photograph for an MFA thesis animation by Brittany Biggs
Shot 8:
Squeaked - Maya 8.5 - Bulldog modeled and rigged for 3D animated short Squeaked
Shot 9:
Squeaked - Maya 8.5 - Hamburger chewtoy modeled and rigged for 3D animated short Squeaked
Shot 10:
Squeaked - Maya 8.5 - Hotdog chewtoy modeled and rigged for 3D animated short Squeaked
Shot 11:
Squeaked - Maya 8.5 - Porkchop chewtoy modeled and rigged for 3D animated short Squeaked
Shot 12:
Squeaked - Maya 8.5 - Environment model for 3D animated short Squeaked
3D Generalist Work
Posted by Unknown
Shot 1:
Rooftop - Maya 8.5 - This is a rooftop I modeled from images given to me to be used in a music video created by Aaron Biscombe
Shot 2:
Cat Nap - Maya 2008 - Boy character modeled with polygons for my MFA thesis film Cat Nap
Shot 3:
Cat Nap - Maya 2008 - Cat character modeled with polygons for my MFA thesis film Cat Nap
Shot 4:
Squeaked - Maya 8.5 - Clips from my solo 3D film Squeaked where I wrote the story, modeled, rigged/skinned, textured, and animated all the elements
Shot 5:
Cat Nap - Maya 2008 - Clips from my MFA thesis animated short Cat Nap. This short is a combination of body motion capture and keyframe hand/facial/prop animation. I modeled, rigged and skinned all elements as well as captured, cleaned, and retargeted all the motion capture data using IQ, MotionBuilder, and Maya 2008
Shot 6:
Flying Burger - Shake and Maya 8.5 - Using provided plates, I modeled and then animated a hamburger flying through cityscapes.
Shot 7:
Opal Flower - Maya 8.5 - This is a flower modeled and UV'd from a drawing by Nahomi Maki for her animated short Swimming Moon
Shot 8:
Pansy Flower - Maya 8.5 - This is a flower modeled and UV'd from a drawing by Nahomi Maki for her animated short Swimming Moon
Shot 9:
Bat Flower - Maya 8.5 - This is a flower modeled, UV'd, and rigged from a photograph for an MFA thesis animation by Brittany Biggs
Shot 10:
Squeaked - Maya 8.5 - Bulldog modeled and rigged for 3D animated short Squeaked
Shot 11:
Squeaked - Maya 8.5 - Hamburger chewtoy modeled and rigged for 3D animated short Squeaked
Shot 12:
Squeaked - Maya 8.5 - Hotdog chewtoy modeled and rigged for 3D animated short Squeaked
Shot 13:
Squeaked - Maya 8.5 - Porkchop chewtoy modeled and rigged for 3D animated short Squeaked
Shot 14:
Squeaked - Maya 8.5 - Environment model for 3D animated short Squeaked