These are videos of the work I did for Mattel's Avatar Campaign released December 2009:
Compilation of Everything I Worked on:
The animations are a sequence of cycles outputted altogether (an idle, an attack, an evade, etc. and everything return to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready. Some segments have a video of the augmented reality implementation in the top left corner.
Leonopteryx - animated
Direhorse - animated
Stingbat - rigged and animated
Hellfire Wasp - animated
Prolemuris - rigged and animated
Navi Female - rigged and animated
Sturmbeest & Secops/soldiers - rigged and animated
Sturmbeest alone - rigged and animated
Navi - rigged and animated
A flag (modeled, textured, rigged, animated), Helicordian plant (animated), Dr. Grace's journal (modeled, textured, rigged, animated)
Eytukan's Bow and Arrow - rigged and animated
Individual sequences:
Leonopteryx - animation
Direhorse - animation
Stingbat - rig, animation
Hellfire Wasps - animation
one animation sting cycle repeated
Prolemuris - rig, animation
one animation swing cycle repeated
Sturmbeest & Secops soldiers - rig and animation of each character
Sturmbeest alone - rig and animation
Navi - rig and animation of each character
Flag (model, texture, rig, animate), Helicordian Plant (animate), Dr. Grace's Journal (model, texture, rig, animate)
Eytukan's Bow - rig, animation
Thursday, February 9, 2012
My work for Mattel's Avatar Campaign
Posted by Unknown
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