Melissa K Fontanini aka MissyKat

is a Digital Artist with degrees from OSU and USC. She's currently working as a freelance 3D Generalist - Artist, Animator, Instructor - as well as focusing on her own tangible art

Thursday, February 9, 2012

My work for Mattel's Avatar Campaign

These are videos of the work I did for Mattel's Avatar Campaign released December 2009:

Compilation of Everything I Worked on:

The animations are a sequence of cycles outputted altogether (an idle, an attack, an evade, etc. and everything return to a neutral position in between each action). The engineering side breaks the sequences apart to make it game play ready. Some segments have a video of the augmented reality implementation in the top left corner.

Leonopteryx - animated
Direhorse - animated
Stingbat - rigged and animated
Hellfire Wasp - animated
Prolemuris - rigged and animated
Navi Female - rigged and animated
Sturmbeest & Secops/soldiers - rigged and animated
Sturmbeest alone - rigged and animated
Navi - rigged and animated
A flag (modeled, textured, rigged, animated), Helicordian plant (animated), Dr. Grace's journal (modeled, textured, rigged, animated)
Eytukan's Bow and Arrow - rigged and animated

Individual sequences:

Leonopteryx - animation

Direhorse - animation

Stingbat - rig, animation

Hellfire Wasps - animation

one animation sting cycle repeated

Prolemuris - rig, animation

one animation swing cycle repeated

Sturmbeest & Secops soldiers - rig and animation of each character

Sturmbeest alone - rig and animation

Navi - rig and animation of each character

Flag (model, texture, rig, animate), Helicordian Plant (animate), Dr. Grace's Journal (model, texture, rig, animate)

Eytukan's Bow - rig, animation


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